“Microservices: A Performance Tester’s Dream or Nightmare?” accepted for publication in ICPE!

Simon’s paper “Microservices: A Performance Tester’s Dream or Nightmare?” was accepted for publication in the International Conference on Performance Engineering (ICPE)! Super congrats Simon! This was a joint work with Weiyi Shang (Concordia University), Dušan Okanović and André van Hoorn (University of Stuttgart) from the SPEC RG on DevOps performance.

Abstract: In recent years, there has been a shift in software development towards microservice-based architectures, which consist of small services that focus on one particular functionality. Many companies are migrating their applications to such architectures to reap the benefits of microservices, such as increased flexibility, scalability and a smaller granularity of the offered functionality by a service. On the one hand, the benefits of microservices for functional testing are often praised, as the focus on one functionality and their smaller granularity allow for more targeted and more convenient testing. On the other hand, using microservices has their consequences (both positive and negative) on other types of testing, such as performance testing. Performance testing is traditionally done by establishing the baseline performance of a software version, which is then used to compare the performance testing results of later software versions. However, as we show in this paper, establishing such a baseline performance is challenging in microservice applications. In this paper, we discuss the benefits and challenges of microservices from a performance tester’s point of view. Through a series of experiments on the TeaStore application, we demonstrate how microservices affect the performance testing process, and we demonstrate that it is not straightforward to achieve reliable performance testing results for a microservice application.

You can find the paper on our publications page.

“A Framework for Satisfying the Performance Requirements of Containerized Software Systems Through Multi-Versioning” accepted for publication in ICPE!

Sara’s paper “A Framework for Satisfying the Performance Requirements of Containerized Software Systems Through Multi-Versioning” was accepted for publication in the International Conference on Performance Engineering (ICPE)! Super congrats Sara! This was a joint work with Alireza Goli (UAlberta) and Hamzeh Khazaei (York University).

Abstract:
With the increasing popularity and complexity of containerized software systems, satisfying the performance requirements of these systems becomes more challenging as well. While a common remedy to this problem is to increase the allocated amount of resources by scaling up or out, this remedy is not necessarily cost-effective and therefore often problematic for smaller companies. In this paper, we study an alternative, more cost-effective approach for satisfying the performance requirements of containerized software systems. In particular, we investigate how we can satisfy such requirements by applying software multi-versioning to the system’s resource-heavy containers. We present DockerMV, an open source extension of the Docker framework, to support multi-versioning of containerized software systems. We demonstrate the efficacy of multi-versioning for satisfying the performance requirements of containerized software systems through experiments on the TeaStore, a microservice reference test application, and Znn, a containerized news portal. Our DockerMV extension can be used by software developers to introduce multi-versioning in their own containerized software systems, thereby better allowing them to meet the performance requirements of their systems.

See our Publications for the paper.

“Building the Perfect Game – An Empirical Study of Game Modifications” accepted for publication in the EMSE journal!

Daniel’s paper “Building the Perfect Game – An Empirical Study of Game Modifications” was accepted for publication in the EMSE journal! Super congrats Daniel!

Abstract:
Prior work has shown that gamer loyalty is important for the sales of a developer’s future games. Therefore, it is important for game developers to increase the longevity of their games. However, game developers cannot always meet the growing and changing needs of the gaming community, due to the often already overloaded schedules of developers. So-called modders can potentially assist game developers with addressing gamers’ needs. Modders are enthusiasts who provide modifications or completely new content for a game. By supporting modders, game developers can meet the rapidly growing and varying needs of their gamer base. Modders have the potential to play a role in extending the life expectancy of a game, thereby saving game developers time and money, and leading to a better overall gaming experience for their gamer base. In this paper, we empirically study the metadata of 9,521 mods that were extracted from the Nexus Mods distribution platform. The Nexus Mods distribution platform is one of the largest mod distribution platforms for PC games at the time of our study. The goal of our paper is to provide useful insights about mods on the Nexus Mods distribution platform from a quantitative perspective, and to provide researchers a solid foundation to further explore game mods. To better understand the potential of mods to extend the longevity of a game we study their characteristics, and we study their release schedules and post-release support (in terms of bug reports) as a proxy for the willingness of the modding community to contribute to a game. We find that providing official support for mods can be beneficial for the perceived quality of the mods of a game: games for which a modding tool is provided by the original game developer have a higher median endorsement ratio than mods for games that do not have such a tool. In addition, mod users are willing to submit bug reports for a mod. However, they often fail to do this in a systematic manner using the bug reporting tool of the Nexus Mods platform, resulting in low-quality bug reports which are difficult to resolve. Our findings give the first insights into the characteristics, release schedule and post-release support of game mods. Our findings show that some games have a very active modding community, which contributes to those games through mods. Based on our findings, we recommend that game developers who desire an active modding community for their own games provide the modding community with an officially-supported modding tool. In addition, we recommend that mod distribution platforms, such as Nexus Mods, improve their bug reporting system to receive higher quality bug reports.

See our Publications for the full paper.