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1.

Mohammad Reza Taesiri; Tianjun Feng; Anh Nguyen; Cor-Paul Bezemer

GlitchBench: Can large multimodal models detect video game glitches? Inproceedings

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024.

Files:

Abstract | BibTeX | Tags: Computer games, Foundation models, Game development, Gameplay videos, LLM

2.

Mohammad Reza Taesiri; Finlay Macklon; Sarra Habchi; Cor-Paul Bezemer

Searching bug instances in gameplay video repositories Journal Article

IEEE Transactions on Games, 2024.

Files:

Abstract | BibTeX | Tags: Bug report, Computer games, Game development, Gameplay videos, Gaming

3.

Markos Viggiato; Dale Paas; Cor-Paul Bezemer

Prioritizing Natural Language Test Cases Based on Highly-Used Game Features Inproceedings

Proceedings of the 31st Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering (ESEC/FSE), pp. 1–12, 2023.

Files:

Abstract | BibTeX | Tags: Computer games, Game development, Natural language processing, Testing

4.

Markos Viggiato

Leveraging Natural Language Processing Techniques to Improve Manual Game Testing PhD Thesis

2023.

Files:

Abstract | BibTeX | Tags: Computer games, Game development, Natural language processing, Testing

5.

Finlay Macklon; Mohammad Reza Taesiri; Markos Viggiato; Stefan Antoszko; Natalia Romanova; Dale Paas; Cor-Paul Bezemer

Automatically Detecting Visual Bugs in HTML5 <canvas> Games Inproceedings

37th IEEE/ACM International Conference on Automated Software Engineering (ASE), 2022.

Files:

BibTeX | Tags: Computer games, Game development, Gaming, Regression testing, Testing, Web applications

6.

Mohammad Reza Taesiri; Finlay Macklon; Cor-Paul Bezemer

CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning Inproceedings

International Conference on Mining Software Repositories (MSR), 2022.

Files:

Abstract | BibTeX | Tags: Bug report, Computer games, Game development, Gameplay videos, Gaming

7.

Arthur V. Kamienski

Studying Trends, Topics, and Duplicate Questions on Q&A Websites for Game Developers Masters Thesis

University of Alberta, 2021.

Files:

Abstract | BibTeX | Tags: Computer games, Q&A websites

8.

Quang N. Vu; Cor-Paul Bezemer

Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games Identifying Important Requirements of a Recommender System Inproceedings

International Conference on the Foundations of Digital Games (FDG), pp. 1–12, 2021.

Files:

Abstract | BibTeX | Tags: Computer games, Game discoverability, Indie games, itch.io, Steam

9.

Markos Viggiato; Dayi Lin; Abram Hindle; Cor-Paul Bezemer

What Causes Wrong Sentiment Classifications of Game Reviews? Journal Article

IEEE Transactions on Games, pp. 1–14, 2021.

Files:

Abstract | BibTeX | Tags: Computer games, Natural language processing, Sentiment analysis, Steam

10.

Dayi Lin; Cor-Paul Bezemer; Ahmed E. Hassan

Identifying Gameplay Videos that Exhibit Bugs in Computer Games Journal Article

Empirical Software Engineering Journal (EMSE), 2019.

Files:

Abstract | BibTeX | Tags: Bug report, Computer games, Gameplay videos, Steam

11.

Dayi Lin; Cor-Paul Bezemer; Ying Zou; Ahmed E. Hassan

An Empirical Study of Game Reviews on the Steam Platform Journal Article

Empirical Software Engineering Journal (EMSE), 2018.

Files:

Abstract | BibTeX | Tags: Computer games, Game reviews, Steam

12.

Dayi Lin; Cor-Paul Bezemer; Ahmed E. Hassan

An Empirical Study of Early Access Games on the Steam Platform Journal Article

The Empirical Software Engineering Journal (EMSE), 23 (2), pp. 771–799, 2018.

Files:

Abstract | BibTeX | Tags: Computer games, Early access games, Steam

13.

Dayi Lin; Cor-Paul Bezemer; Ahmed E. Hassan

Studying the Urgent Updates of Popular Games on the Steam Platform Journal Article

The Empirical Software Engineering Journal (EMSE), 22 (4), pp. 2095–2126, 2017.

Files:

Abstract | BibTeX | Tags: Computer games, Steam, Update cycle, Update strategy, Urgent updates